Category: Marketing

  • “Strategic Analysis of Oman’s National Oil Company (ONOC)”

    I need you to chose an omani company and do the analysis on it.
    Further details in the file attached.

  • “Adapting to Changing Consumer Tastes: A Case Study on Kraft Heinz”

    Case Study: Kraft Heinz: A Former Taste Maker Now Struggles as Consumer Tastes Change (Appendix 1: Company Cases #5, pp. 551-553)
    Please Note: The first part of question 2 is asking which of the four major characteristics that influence consumer buying behavior (cultural, social, personal, psychological) best describes Kraft/Heinz.
    Each case study is attached to a chapter in your textbook. Kraft Heinz is attached to chapter five. You must support your answers to the questions with material from Chapter 5 of the Armstrong & Kotler, 2022 text and with details from the case study.

  • “Proposed Data Collection Methods for Variables in the Conceptual Framework: A Quantitative and Qualitative Approach”

    I did the first part of the essay, currently I am facing a difficulty in the methodology chapter. What I need is a methodology method of collecting the data ( We have to propose a data collection method for the already identified variables in the conceptual framework).
    The requirement is to propose a data collection method ( a quantitative and a qualitative method) with the scales and the right measurement tools for the subject. The current file is in French, you can write it in English and then I’ll translate it. 
    Thanks in advance 

  • “Consumer-Centric Design: How IDEO Uses Deep Dive and User Experience to Create Innovative Products” Title: “Designing for Delight: The Importance of Hedonic Value in Product Design”

    A great example of how companies make use of consumer behavior data is the enormously innovative and influential product design firm, IDEO (www.ideo.com). This firm has developed products for many of the world’s most successful and exciting companies, from the technology leader, Apple, to the venerable consumer packaged goods giant, Procter & Gamble.
    While the name IDEO obviously draws from the word idea, it is Thomas A. Edison’s famous observation regarding genius as being “One percent inspiration and 99 percent perspiration” that actually guides the firm’s product development process. Preceding every “flash of genius” is a painstaking and disciplined approach that intently focuses on the consumer experience.
    Whenever IDEO is asked by a client to design a new product, it turns to a highly effective form of idea generation called the “deep dive.” The “deep dive” consists of a total immersion in the customer experience, requiring IDEO’s team of developers and designers to place themselves in the actual situation for which the product is ultimately intended.
    For example, a commission to design a better wheelchair would mean living as a disabled person to learn what it’s like to be dependent on a wheelchair for tasks most of us take for granted. Besides the physical aspects of navigating the wheelchair, developers have to ask themselves: How does being in a wheelchair make you feel? Does the wheelchair provide a sense of empowerment or frustration? What things about the wheelchair are positive or negative? Once the team has been able to experience the wheelchair from a disabled person’s perspective, it can much better address the features and benefits that will be most valuable to the user.
    Research tells us that people relate to products from multiple perspectives. Why does someone prefer Brand X to Brand Y—although both brands do, essentially, the same thing? It may be because Brand X enhances the person’s status (as in a designer bag) or reassures them that the product is high quality (as in an expensive appliance). Simply put, people prefer products that don’t just do the job (utilitarian value), but also affect the way they feel (hedonic value). Well-designed wheelchairs must not only get people around, but they must also make them feel good about using them, too.
    To illustrate how IDEO takes both utilitarian and hedonic considerations in designing products, consider a recent commission: the redesign of the classroom desk. IDEO was asked by Steelcase, a global company in the office furniture industry, to help them break into the education market. Could IDEO transform the traditional tablet-arm desk?
    IDEO’s team began by using the desks and observing them in the classroom setting. They saw that the desks were uncomfortable for larger individuals as Americans have been increasing in weight, that the word “tablet” increasingly referred to digital devices, not just spiral notebooks, and that rearranging the desks in the classroom was noisy, cumbersome, and annoying. Also, with many more individuals going to school and class sizes getting larger, the traditional desks produced a sense of overcrowding, an unpleasant feeling for most individuals.
    IDEO created a series of prototypes based on their developers’ experience in the classroom. They then invited students and faculty to test each prototype in the classroom and provide direct feedback. As feedback was received and considered in light of the desk’s role in the classroom experience, the tablet-arm desk was completely redesigned. It was dubbed the Node chair.
    “The details betray a remarkable thoughtfulness,” wrote Cliff Kuang in Fast Company. “The seat is a generously sized bucket, so that students can shift around and adapt their posture to whatever’s going on: the seat also swivels, so that students can, for example, swing around to look at other students making classroom presentations; and a rolling base allows the chairs to move quickly between lecture-based seating and group activities. In group activities, the proportions are such that the chairs and integrated desktops combine into something like a conference table.” Clearly, the whole experience of sitting in a classroom had been substantially improved.
    In a recent TED (Technology, Education, & Design) Talk, IDEO’s founder and president, David Kelley, discussed how “human-centered design,” or looking at things from the user’s point of view, can solve what may seem to be insurmountable problems. He used Pittsburgh Children’s Hospital’s experience with CT scanning of children to illustrate his point.
    The problem had to do with the CT scanners themselves. Although the scanners were remarkably accurate and scientifically advanced, they produced a traumatic experience in young children; as many as 80 percent of children had to be sedated before the scans could take place.
    While the scanners delivered a high degree of utility from a medical standpoint, they were woefully lacking in providing a good, or even acceptable, experience for young patients. Doug Dietz, principal designer for GE Global Design, which had developed and produced the scanners, set out to see what could be done to improve the children’s experience.
    “We did simple things that got overlooked. I mean, some of the most effective insights came from kneeling down and looking at a room from the height of a child,” recalled Dietz. The huge machines in the impersonal, utilitarian rooms frightened the children. Dietz’s solution was to divert the children’s attention from the machine itself by placing it in the context of an exciting fantasy adventure.
    The newly redesigned rooms were dubbed the GE Adventure Series™. The rooms and scanners were specially outfitted to resemble a child’s fantasy adventure—a pirate ship, a jungle, an underwater journey. Sights, sounds, and even smells (such as the piña colada scent in the pirate ship adventure) engaged the child’s attention and turned the scanner into an integral part of the fantasy experience.
    The impact of the redesign was dramatic: The number of children having to be sedated dropped from 80 percent to just around 10 percent. What better testament to the importance of the hedonic, or experiential, dimension in product design? Before the redesign, the scanners were just highly sophisticated medical devices; afterward, they provided a delightful experience to children and even simplified the job experience of the medical technicians involved.
    Moral of the story? The best products not only get the job done, but they make doing the job a pleasure. 
    Questions
    Where does IDEO get inspiration for its product designs? 
    What kind of value do you think successful products deliver to consumers? 
    Why do you think having a product that simply works doesn’t always translate to consumer acceptance? 
    What is the relative importance of the utilitarian versus the hedonic value of products, as suggested by the work of IDEO? 
    Do you agree with Edison’s observation that “genius is one percent inspiration and 99 percent perspiration”? Explain your answer.

  • “Developing Professional Skills Through Group Work and E-Portfolio Creation” Introduction: As a student, I have had the opportunity to participate in various tasks and projects that have helped me develop my professional skills. Two notable experiences include running a stall at

    I have had to complete tasks such as running a stool at a nature event as a group, please just add onto this information and make it sound more professional and how this could have helped me. I also had to create an e-portfolio. I will attach the link for the site as i can not download it currently so that you can get a better understanding of what to write about me. https://sites.google.com/myport.ac.uk/mycurriculumvitaedeancokerojo/home/about-me 

  • Title: Reflection on Career Management and Employability: Building on SHRM Theories and Processes

    The aim of assessment task 2 is to enable students to build on their knowledge and
    skills of SHRM theories and processes about career management and employability
    through a reflection approach. Students will have the opportunity to reflect on their
    strengths and areas for development as it relates to their career goals. This
    assessment will also help students to understand the connections between theory
    and practice and develop practical skills in developing and managing one’s career in
    a competitive and global world.
    Tasks
    You will produce a 1000-word business report with at least 10 academic peer-
    reviewed sources. The weekly tutorial activities and exercises (e.g. self-
    assessments, case studies, scenarios, etc) will help you to gather data and
    information about who you are, what is important to you and your career goals and
    aspirations. The data and information you gather from the tutorial’s activities and
    exercises will be valuable source of information for writing your report. Please note
    report will address the following:
    1. Self-assessments: clarifying your values, work-style personality and lifestyle-
    trade off and identifying your strengths and areas for development.
    2
    2. Creating career plan and goals to enhance career-related experiences before
    and after graduation
    3. Integration: consider the relationship between your self-assessment findings
    and your career plan and goals. How do your strengths and preferences align
    with your career goals and values? What knowledge and skills do you need to
    develop to help you to effectively pursue your career goals?
    4. Appendices: the appendices are included in the report but will not be part of
    the word count. The appendices include evidence from your self-assessments
    (e.g. values, work-style personality). You will also submit the career
    competency canvas, a one-page document that tells the story of your
    career (The career competency canvas will be discussed in lectures and
    tutorials).
    The assignment is to be submitted as follows
    • The font will be 12 pt Times New Roman.
    • Line spacing will be 1 ½ (1.5).
    • Word count and limit (1000 words +/- 10%)
    • Paragraphs will have first sentence indentation.
    • The report should have
    o Introduction
    o body (Part 1, part 2 and part 3 discussed above)
    o appendices
    o a minimum of 10 references
    • Appendices may be used as supporting material. Appendices must be:
    • (1) referenced in the text, and
    • (2) kept in order of their reference. 

  • “Preventing ‘The Great Regret’: Strategies for Employers to Maintain a Strong Employer Brand”

    I have attached two articles, and this is link to the third article:
    https://www.superstaff.com/blog/prevent-great-regret-hurting-employer-branding/
    must be read the three articles to cover the following points:
    Clarity and precision in defining “the Great Regret.”
    • Depth of analysis concerning the causes of this phenomenon.
    • Creativity and practicality in proposing strategies for employers.
    • Cohesiveness and persuasiveness of the conclusion.
    Please make sure your points are backed by examples or theories drawn from the McKinsey articles ‘Great Attrition’ and ‘Great Attraction,’ as well as the LVMH article whenever relevant.
    Ensure your essay maintains a structured and logical flow.
    *NO AI ALLOWED TO BE USED*

  • “Enhancing Customer Experience through Service Differentiation at OCBC Bank”

    please refer to the pdf assignment part B
    due to limitation of words refer to attachment
    I work for OCBC bank hence we don’t have a product we focus on services.
    OCBC uses different set of criteria to assess our services to differentiate the customer experience.

  • “Social Media Audit for MLMPIPA: Maximizing Online Presence for Marketing Success” Platform Selection #2: – Instagram – LinkedIn – YouTube – Twitter – Facebook 1. Instagram: – MLMPIPA currently has an Instagram account

    This is the project I am adding on to WE ARE IN PART 2 OF THE RESEACH 
    Please read part 2 instructions clearly!!
    1. Social Media Audit: ( copy what it says and do chart )
    Platform selection #2 – professer wants bullent points and straight to the point
    Basically fine reseach on the school as I am a freelancer to be a marketer
    THE SCHOOL I AM MARKERTING IS MLMPIPA; HERE IS THE WEBSITE 
    https://mlmpipa.org/

  • Title: Analyzing Customer Satisfaction Rankings: A Comparison of Top and Bottom Companies in the ASCI Report

    Using the ASCI report (attached) choose one company in the top 5 and one company in    the bottom 5 (on any list in the report) for your assessment. Submit a write-up in which     you explain why, in your opinion, the company was ranked in the top/bottom. Provide        evidence to support your opinion. 
    First, consider the explanations included in ASCI report. 
    Second, find at least one article (popular press is fine) that supports your opinion                concerning each company. 
    Briefly summarize the ASCI information and the content of the article in your write-up in      terms of support for the company’s ranking.
    1 Page, single spaced.  
    3 sources total (include ASCI report)